Whether you sniff it, smoke it, eat it or shove it up your ass, the risks are the same; overdose and addiction
Drugs have existed for countless generations, from chemical to biological and now technological. Like in any prison, drugs are quite hard to come by. Of course the Doctor will have medicine for healing a wound, stitching up a limb, and medication for the pain, but there are other ways of getting drugs for example as a Luxury Item, knowing others who have the drugs, or becoming friends with the guards, and in particular one correctional officer, Riley Cole. Availability varies between drugs.
It's coursing through my mind; I can see everything… It's so blissful.
Feel the rush of the silver blood pulsating.
Do you remember her singing? I felt her vocals touch my soul, body and mind.
That burning pain… Obliterated. That bleeding wound… Irrelevant. Stride ahead, hero, for mere pain cannot hold you back!
The Gods have looked upon me and chosen their champion.
Drugs that your character has obtained may be taken as part of a major or minor action. If you're just attempting to avoid withdrawal effects, a minor action to take it is sufficient for the turn. If you're using the drug's benefit as part of your plan for a major action, you should specify when you take it, taking into account the duration.
Acquiring the Addiction (-2) quality is not guaranteed. Chances of becoming addicted vary by drug, but increase with the number of times the drug is taken. More Drugs = Higher Chance of Addiction.