User Tools

Site Tools


drugs

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

-
Next revision
- drugs [2017/04/06 22:26] gm_michael created
+ Previous revision
+ drugs [2017/04/13 21:48] (current) gm_michael
@@ Line -1,7 +1,7 @@ removed created
 ======Drugs======
 =====Overview=====
 //Whether you sniff it, smoke it, eat it or shove it up your ass, the result is risks are the same; overdose and addiction.//
 
 Drugs have existed for countless generations,​ from chemical to biological and now technological. Like in any prison, drugs are quite hard to come by. Of course the [[people_of_the_prison|Doctor]] will have medicine for healing a wound, stitching up a limb, and medication for the pain, but there are other ways of getting drugs , such for example ​as guards and a [[qualities#​other_qualities|Luxury Item]], [[qualities#​relations|knowing others]] who have the drugs, or becoming friends with the guards, and in particular one correctional officer, [[people_of_the_prison#​staff|Riley Cole]]. Availability varies between drugs.
 
 ===== Drug Information =====
@@ Line -14,5 +14,5 @@ removed created
   * **Duration of effect:** 30 minutes
   * **Withdrawal:​** Many cases have been reported of sufferers not being able to close their eyes. The eyeballs becoming drier and could cause blindness if left untreated. Additionally,​ a powerful craving descends a few hours afterwards.
   * **Availability:​** ​Moderately ​Common
 
 ==== Overdrive ====
@@ Line -22,6 +22,6 @@ removed created
   * **Drawback:​** There is a small risk of overdose overloading your cybernetics,​ with potential of malfunction and too much information for your brain to process.
   * **Duration of effect:** 2 Days
   * **Withdrawal:​** ​It feels You feel like your cybernetics ​are over clocking, they are getting rustyand you have no way of fixing itunderpowered.  
   * **Availability:​** ​Moderately ​Common
 
  
@@ Line -39,9 +39,9 @@ removed created
 //That burning pain... Obliterated. That bleeding wound... Irrelevant. Stride ahead, hero, for mere pain cannot hold you back!//
 
   * **Benefit:​** ​You ignore all All physical wound penalties ​are greatly reduced.
   * **Drawback:​** Wounds will return when you stop taking this. You are more likely to hurt yourself without any pain to warn you.
   * **Duration of effect:** 12 Hours
   * **Withdrawal:​** ​UncommonWounds shall come back once you stop taking. Past wounds and any additional current ones. 
   * **Availability:​** ​CommonEasily Available
 
 
@@ Line -52,5 +52,5 @@ removed created
   * **Drawback:​** There'​s always a moderate risk of overdose, which isn't a pretty sight.
   * **Duration of effect:** 2 hours
   * **Withdrawal:​** Uncommon ​Withdrawl, Overdose Common
   * **Availability:​** Uncommon
 
@@ Line -58,3 +58,3 @@ removed created
 Drugs that your character has obtained may be taken as part of a major or minor action. If you're just attempting to avoid withdrawal effects, a minor action to take it is sufficient for the turn. If you're using the drug's benefit as part of your plan for a major action, you should specify when you take it, taking into account the duration.
 
 Acquiring the [[qualities|Addiction]] (-2) quality is not guaranteed. Chances of becoming addicted vary by drug, but increase with the number of times the drug is taken. More Drugs = Higher Chance of Addiction.
drugs.1491517614.txt.gz · Last modified: 2017/04/06 22:26 by gm_michael