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wounds [2017/04/06 22:26]
gm_michael created
wounds [2017/04/26 16:48] (current)
gm_michael
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 //"Oh I am going to hurt you, Tel scum, I simply have so many ways in which to do so. Just sit tight for a minute while I decide..."//​ //"Oh I am going to hurt you, Tel scum, I simply have so many ways in which to do so. Just sit tight for a minute while I decide..."//​
  
-Redemption Reform Facility has often been described as a violent and dangerous place. This is too much of an understatement. Fights in this place very rarely result in mere bruises and scrapes. Injuries incurred here will not only range from superficial wounds to summary execution((early release program)), but also include debilitating and permanent injuries which will have serious repercussions on your capabilities. ​+Redemption Reform Facility has often been described as a violent and dangerous place. This is an understatement. Fights in this place very rarely result in mere bruises and scrapes. Injuries incurred here will not only range from superficial wounds to summary execution((early release program)), but also include debilitating and permanent injuries which will have serious repercussions on your [[qualities|capabilities]]
  
 ===== Wound Types ===== ===== Wound Types =====
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 ^ Wound Severity ^ Physical ​    ^ Cognitive ​      ^ Malfunction ​        ^ Effect ​         ^ Duration((without treatment)) ​    ^ ^ Wound Severity ^ Physical ​    ^ Cognitive ​      ^ Malfunction ​        ^ Effect ​         ^ Duration((without treatment)) ​    ^
 | Superficial ​   | Nasty Bruise | Shock      | Noticeable dent     | Roleplay Only   | 1 turnsheet | | Superficial ​   | Nasty Bruise | Shock      | Noticeable dent     | Roleplay Only   | 1 turnsheet |
-| Debilitating ​  | Starvation ​  | Sleep Deprivation ​ | Malicious Hack      | RP and ↓ Skills | 1 turnsheet | +| Debilitating ​  | Starvation ​  | Sleep Deprivation  ​| [[qualities#​advanced_skills|Malicious Hack]]      | RP and ↓ Skills | 1 turnsheet | 
-| Permanent ​     | Broken Limb  | Drug Effects | Burnt out Circuitry | RP and ↓ Skills | Indefinite ​  |+| Permanent ​     | Broken Limb  ​| [[drugs|Drug Effects]] | Burnt out Circuitry | RP and ↓ Skills | Indefinite ​  |
  
 ===== Wound Removal ===== ===== Wound Removal =====
  
-Minor (relatively speaking) wounds will be able to heal themselves given time. Superficial and debilitating wounds will gradually dissipate as part of an automatic recovery process. This takes approximately 2 months. These temporary wounds come into effect just before session and end just before the subsequent session. Permanent wounds represent a more lasting injury and will persist indefinitely if nothing is done about them. +Minor (relatively speaking) wounds will be able to heal themselves given time. Superficial and debilitating wounds will gradually dissipate as part of an automatic recovery process. This takes approximately 2 months ​(1 turnsheet). These temporary wounds come into effect just before session and end just before the subsequent session. Permanent wounds represent a more lasting injury and will persist indefinitely if nothing is done about them. 
  
-Those with [[GM: qualities|relevant skills]] are able to get rid of any severity of wound (in a certain categoryas part of a major action //as long as they agree to help you//. You must specify in your turnsheet that you are having a wound removed as a minor, or part of a major, action. By default this type of healing will occur as a minor action //before// your major actions. Characters will have the option to refuse to help you though, so make sure to give them good reason to assist you.+Those with [[qualities|relevant skills]] are able to get rid of all wounds ​in a certain category as part of a major action //as long as they agree to help you//. You must specify in your turnsheet that you are having a wound removed as a minor, or part of a major, action. By default this type of healing will occur as a minor action //before// your major actions. Characters will have the option to refuse to help you though, so make sure to give them good reason to assist you.
  
-Though luckily for you, Redemption Reform Facility does have an accredited [[GM:GMs|doctor]] amongst the guard staff. The good doctor will //always// agree to help...+Though luckily for you, Redemption Reform Facility does have an accredited [[people_of_the_prison|doctor]] amongst the guard staff. Doctor Greco is able to remedy all physical wounds and this can be done via a minor action. The good doctor will //always// agree to help...
  
 //"​Hey,​ Grift, where ya going?"//​ //"​Hey,​ Grift, where ya going?"//​
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 //"​Better than new, Grift. //Better.// That's the fucking problem."//​ //"​Better than new, Grift. //Better.// That's the fucking problem."//​
 +
 +==== Clarification following session 1 ====
 +
 +A person with the relevant skill (Medicine, Psychology) may heal up to 2 people in one major action. ​ You may only heal one type of wound (physical wound, cognitive strain, or malfunction) within a single action, but you may heal all wounds of that type.  The people being healed must put in a minor action (but may put in a major action if they wish to achieve other things at the same time - e.g. if you wish to stab your doctor once they are done treating you, or steal their stash of senvaine during the treatment, that is a major action).
 +
 +By default, healing will occur at the start of a turnsheet, so it is not usually necessary to combine it with other, unrelated actions (e.g. "Get healed and then go and fight someone else"​).
 +
 +A person with Cybernetic Engineering,​ Engineering or Hacking may attempt to fix malfunctions,​ using the same rules as above. ​ Malfunctions relating to the interface between human and cybernetic components are best fixed using Cybernetic Engineering. ​ Malfunctions relating to the mechanical or electrical components of the cybernetics are best fixed using Engineering (but any Cybernetic Engineer will have enough knowledge to make a good try at fixing standard cybernetics). ​ Malfunctions relating to software are best fixed using Hacking (but any Cybernetic Engineer can do the equivalent of a system reset).
 +
 +Wound healing is not guaranteed to be safe.  There is always the possibility of something going wrong. ​ Having the correct tools and a suitable environment will make it more likely to go well.
 +
 +Any wound may be healed by Doctor Greco, and the patient only needs to put in a minor action to go to the prison clinic. ​ This is the option that is suggested by the guards.
 +
 +You can go along on a group action with the intention of providing first aid to any injuries that occur there. ​ This will generally make any wounds sustained on that action less severe, but may put you at risk.
  
  
wounds.1491517601.txt.gz · Last modified: 2017/04/06 22:26 by gm_michael