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wounds [2017/04/06 22:26]
gm_michael created
wounds [2017/04/13 22:02]
gm_michael
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 //"Oh I am going to hurt you, Tel scum, I simply have so many ways in which to do so. Just sit tight for a minute while I decide..."//​ //"Oh I am going to hurt you, Tel scum, I simply have so many ways in which to do so. Just sit tight for a minute while I decide..."//​
  
-Redemption Reform Facility has often been described as a violent and dangerous place. This is too much of an understatement. Fights in this place very rarely result in mere bruises and scrapes. Injuries incurred here will not only range from superficial wounds to summary execution((early release program)), but also include debilitating and permanent injuries which will have serious repercussions on your capabilities. ​+Redemption Reform Facility has often been described as a violent and dangerous place. This is an understatement. Fights in this place very rarely result in mere bruises and scrapes. Injuries incurred here will not only range from superficial wounds to summary execution((early release program)), but also include debilitating and permanent injuries which will have serious repercussions on your [[qualities|capabilities]]
  
 ===== Wound Types ===== ===== Wound Types =====
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 ^ Wound Severity ^ Physical ​    ^ Cognitive ​      ^ Malfunction ​        ^ Effect ​         ^ Duration((without treatment)) ​    ^ ^ Wound Severity ^ Physical ​    ^ Cognitive ​      ^ Malfunction ​        ^ Effect ​         ^ Duration((without treatment)) ​    ^
 | Superficial ​   | Nasty Bruise | Shock      | Noticeable dent     | Roleplay Only   | 1 turnsheet | | Superficial ​   | Nasty Bruise | Shock      | Noticeable dent     | Roleplay Only   | 1 turnsheet |
-| Debilitating ​  | Starvation ​  | Sleep Deprivation ​ | Malicious Hack      | RP and ↓ Skills | 1 turnsheet | +| Debilitating ​  | Starvation ​  | Sleep Deprivation  ​| [[qualities#​advanced_skills|Malicious Hack]]      | RP and ↓ Skills | 1 turnsheet | 
-| Permanent ​     | Broken Limb  | Drug Effects | Burnt out Circuitry | RP and ↓ Skills | Indefinite ​  |+| Permanent ​     | Broken Limb  ​| [[drugs|Drug Effects]] | Burnt out Circuitry | RP and ↓ Skills | Indefinite ​  |
  
 ===== Wound Removal ===== ===== Wound Removal =====
  
-Minor (relatively speaking) wounds will be able to heal themselves given time. Superficial and debilitating wounds will gradually dissipate as part of an automatic recovery process. This takes approximately 2 months. These temporary wounds come into effect just before session and end just before the subsequent session. Permanent wounds represent a more lasting injury and will persist indefinitely if nothing is done about them. +Minor (relatively speaking) wounds will be able to heal themselves given time. Superficial and debilitating wounds will gradually dissipate as part of an automatic recovery process. This takes approximately 2 months ​(1 turnsheet). These temporary wounds come into effect just before session and end just before the subsequent session. Permanent wounds represent a more lasting injury and will persist indefinitely if nothing is done about them. 
  
-Those with [[GM: qualities|relevant skills]] are able to get rid of any severity of wound (in a certain categoryas part of a major action //as long as they agree to help you//. You must specify in your turnsheet that you are having a wound removed as a minor, or part of a major, action. By default this type of healing will occur as a minor action //before// your major actions. Characters will have the option to refuse to help you though, so make sure to give them good reason to assist you.+Those with [[qualities|relevant skills]] are able to get rid of all wounds ​in a certain category as part of a major action //as long as they agree to help you//. You must specify in your turnsheet that you are having a wound removed as a minor, or part of a major, action. By default this type of healing will occur as a minor action //before// your major actions. Characters will have the option to refuse to help you though, so make sure to give them good reason to assist you.
  
-Though luckily for you, Redemption Reform Facility does have an accredited [[GM:GMs|doctor]] amongst the guard staff. The good doctor will //always// agree to help...+Though luckily for you, Redemption Reform Facility does have an accredited [[people_of_the_prison|doctor]] amongst the guard staff. Doctor Greco is able to remedy all physical wounds and this can be done via a minor action. The good doctor will //always// agree to help...
  
 //"​Hey,​ Grift, where ya going?"//​ //"​Hey,​ Grift, where ya going?"//​
wounds.txt · Last modified: 2017/04/26 16:48 by gm_michael