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turnsheeting [2017/04/06 22:27]
gm_michael created
turnsheeting [2017/04/13 22:02] (current)
gm_michael
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 We will try to interpret your plan, along with any external factors involved, when adjudicating what happened in your turnsheet response. Telling us what outcome you want is often a good way to be clear about what you're trying to achieve. If you are going along with someone else's plan, then please indicate this---but adding limits to this will probably help if((when)) someone betrays you. For example "I will follow DinTakKye and do what they say" might result in you getting into trouble if they tell you to go and boop the warden on the nose, but "I will follow DinTakKye and do what they say, so long as it won't attract too much attention"​ would generally be interpreted in a way which causes your character to not do that. We will try to interpret your plan, along with any external factors involved, when adjudicating what happened in your turnsheet response. Telling us what outcome you want is often a good way to be clear about what you're trying to achieve. If you are going along with someone else's plan, then please indicate this---but adding limits to this will probably help if((when)) someone betrays you. For example "I will follow DinTakKye and do what they say" might result in you getting into trouble if they tell you to go and boop the warden on the nose, but "I will follow DinTakKye and do what they say, so long as it won't attract too much attention"​ would generally be interpreted in a way which causes your character to not do that.
  
-Generally, anything that hangs together coherently as a single subject can be counted as one major action; even if the plans are vaguely related, two plans may be better turnsheeted as two actions if their scope is widely different---trying to fit in too much in a single action may not give you the results you want. Concise plans that are easier for the GMs to understand and keep in mind when resolving turnsheets are preferable to multi-paragraph epics. Bullet pointed summaries are BIG and CLEVER. We have a lot of players, and only a limited amount of time! If possible, keep plans brief, and remember that longer plans are not the same as better plans.+Generally, anything that hangs together coherently as a single subject can be counted as one major action; even if the plans are vaguely related, two plans may be better turnsheeted as two actions if their scope is widely different---trying to fit in too much in a single action may not give you the results you want. Concise plans that are easier for the GMs to understand and keep in mind when resolving turnsheets are preferable to multi-paragraph epics. Bullet pointed summaries are BIG and CLEVER. We have a lot of players, and only a limited amount of time! If possible, keep plans brief, and remember that longer plans are not the same as better plans.  If you repeatedly submit excessively long turnsheets, then we may impose a word limit on your actions.
  
 If you want to ask any questions about actions, please contact the GM team and we'll do our best to help. If you want to ask any questions about actions, please contact the GM team and we'll do our best to help.
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 > >
 >​==Qualities== >​==Qualities==
->  * Cybernetic Engineering:​ to make the cyberlegs +>  * Cybernetic Engineering ​(+): to make the cyberlegs
->  * Gremlins (-): Because more jump is better jump, right?+
 >  * Connections (Quartermaster,​ +): the quartermaster has given me the foundry keycard, and can be trusted to keep my presence there quiet >  * Connections (Quartermaster,​ +): the quartermaster has given me the foundry keycard, and can be trusted to keep my presence there quiet
 > >
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 If you have any questions about your turnsheet response, contact your GM before the start of the session and we'll try to clear everything up. If you have any questions about your turnsheet response, contact your GM before the start of the session and we'll try to clear everything up.
  
-===== Sample Turnsheet ===== 
  
-See a [[Example Turnsheet]]. 
turnsheeting.1491517657.txt.gz · Last modified: 2017/04/06 22:27 by gm_michael