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sessions [2017/04/06 22:27]
gm_michael created
sessions [2017/04/14 07:56] (current)
gm_michael
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 ===== Sessions ===== ===== Sessions =====
  
-Sessions will be on PROBABLY TUESDAYS in A PLACE (see [[When and Where]]). Players can arrive ​from 7:00pm, and we will aim to time in at 7:30pm.+Sessions will be on Tuesday evenings, venue TBC (see [[When and Where]]). Players can arrive ​up to half an hour before ​time in, which will be at 7:​30pm ​or 8:00pm (we will confirm this when we confirm the venue).
  
 In character, the sessions are regular meetings for the newly created Workgroup Zero in which prisoners are assigned their tasks for the next two months. When the prison is operating normally, these tasks will generally be split between domestic duties, maintenance of the prison, and the unending list of jobs needed to prepare the site for real colonists. During the game, the tasks you are assigned are likely to be more interesting. In character, the sessions are regular meetings for the newly created Workgroup Zero in which prisoners are assigned their tasks for the next two months. When the prison is operating normally, these tasks will generally be split between domestic duties, maintenance of the prison, and the unending list of jobs needed to prepare the site for real colonists. During the game, the tasks you are assigned are likely to be more interesting.
  
-During the session, from the point where TIME IN is called ​(at or close to 7:​30pm) ​to the point where TIME OUT is called (at 10:00pm), players will be talking and roleplaying in character, and the GMs will be playing their NPCs, or patrolling as generic guards.+During the session, from the point where TIME IN is called to the point where TIME OUT is called (at 10:​00pm ​or 10:30pm, TBC), players will be talking and roleplaying in character, and the GMs will be playing their NPCs, or patrolling as generic guards.
  
 ==== GMs ==== ==== GMs ====
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 ===== Combat in session ===== ===== Combat in session =====
  
-Agressive or violent action is not possible during the meetings. There are automated systems which will activate the control collars if a prisoner attempts to strike another person, or activate combat cybernetics. OC, this means that if you would strike another character (or even make a fake strike which stops short of hitting them), or activate any cybernetic weapons, you will immediately take a FREEZE ​call. This system cannot be circumvented by any means in character, even if you otherwise gain RESIST to the FREEZE ​call, as it is out-of-character essential for the GMs to be able to run the sessions.+Agressive or violent action is not possible during the meetings. There are automated systems which will activate the control collars if a prisoner attempts to strike another person, or activate combat cybernetics. OC, this means that if you would strike another character (or even make a fake strike which stops short of hitting them), or activate any cybernetic weapons, you will immediately take the effect of PARALYSE call, which will last for 5 seconds (you do not need to actually make the call). This system cannot be circumvented by any means in character, even if you otherwise gain RESIST to the PARALYSE ​call, as it is out-of-character essential for the GMs to be able to run the sessions.
  
 It may occasionally be possible to set up actions to trigger during session (e.g. set a bomb in an adjacent building with a timer set to go off during the meeting). Please explicitly highlight in your turnsheet that you are attempting to do this, and include a contingency plan for the case where we do not allow you to. It may occasionally be possible to set up actions to trigger during session (e.g. set a bomb in an adjacent building with a timer set to go off during the meeting). Please explicitly highlight in your turnsheet that you are attempting to do this, and include a contingency plan for the case where we do not allow you to.
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 ===== Calls ===== ===== Calls =====
  
-Throughout session, a variety of calls may be used by GMs. As a player, you may not make these calls unless told otherwise (with the exception of the "​escalation"​ calls, which any player may use during any interaction). You may roleplay these calls as you see fit, with regard to safety and noise levels of the room (e.g. move to a position ​where you won't fall over if hit by a FREEZE, and do not scream your lungs out if hit by a REND).+Throughout session, a variety of calls may be used by GMs. As a player, you may not make these calls unless told otherwise (with the exception of the "​escalation"​ calls, which any player may use during any interaction). You may roleplay these calls as you see fit, with regard to safety and noise levels of the room (e.g. move to a pose where you won't fall over if hit by a PARALYSE, and do not scream your lungs out if hit by a REND).
  
   * __Admin Calls:__ These calls are used to control the flow of the game.   * __Admin Calls:__ These calls are used to control the flow of the game.
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     * **REND:** You are in severe pain for 15 seconds.     * **REND:** You are in severe pain for 15 seconds.
     * **MUTE:** You cannot speak or make other noises using your mouth until UNMUTE is called. You may make gestures or other noises((stamping feet, clapping, etc.)), unless also frozen.     * **MUTE:** You cannot speak or make other noises using your mouth until UNMUTE is called. You may make gestures or other noises((stamping feet, clapping, etc.)), unless also frozen.
-    * **FREEZE:** You cannot move below the neck until UNFREEZE ​is called. You may speak, unless also muted.+    * **PARALYSE:** You cannot move below the neck until UNPARALYSE ​is called. You may speak, unless also muted.
   * __Call Modifiers:​__ These calls change the effect of collar calls (and are also given verbally in character).   * __Call Modifiers:​__ These calls change the effect of collar calls (and are also given verbally in character).
     * **UN(CALL):​** The effect of this call immediately ends     * **UN(CALL):​** The effect of this call immediately ends
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 ===== Photographs ===== ===== Photographs =====
  
-As has been the case in the last few society games, we will be having photographs taken of the players, during session 1 and 2. You will be summoned for your photograph IC. Please contact [[mailto:​gm@redemption.chaosdeathfish.com|the GMs]] if you'd like to supply your own picture. There will be a small flash used in each photo to provide a background to ensure the lighting is consistent, however, if you are sensitive to flash, again please contact [[mailto:​gm@redemption.chaosdeathfish.com|the GMs]].+As has been the case in the last few society games, we will be having photographs taken of the players, during session 1 and 2. You will be summoned for your photograph IC. These are entirely optional, and you may choose not to have a photo taken or to have your photo removed from the wiki at any time. The photos will only be visible to other players. Please contact [[mailto:​gm@redemption.chaosdeathfish.com|the GMs]] if you'd like to supply your own picture. There will be a small flash used in each photo to provide a background to ensure the lighting is consistent, however, if you are sensitive to flash, again please contact [[mailto:​gm@redemption.chaosdeathfish.com|the GMs]].
  
sessions.1491517652.txt.gz ยท Last modified: 2017/04/06 22:27 by gm_michael