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introduction [2017/04/06 22:23]
gm_michael created
introduction [2017/04/17 21:34] (current)
gm_amy definitely 2017
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 ======Introduction:​ New Players, Read This First!====== ======Introduction:​ New Players, Read This First!======
  
-Hello, and welcome to the website for //​Redemption//,​ one of the Trinity term 2016 Oxford University Roleplaying Games Society Games (the other being [[http://​tempest.chaosdeathfish.com|Tempest]]). If you've never played any sort of roleplaying game before, never fear! Here's a quick introduction. If you're a seasoned roleplayer, feel free to check out the quick guide to sections of the site at the bottom of this page.+Hello, and welcome to the website for //​Redemption//,​ one of the Trinity term 2017 Oxford University Roleplaying Games Society Games (the other being [[http://​tempest.chaosdeathfish.com|Tempest]]). If you've never played any sort of roleplaying game before, never fear! Here's a quick introduction. If you're a seasoned roleplayer, feel free to check out the quick guide to sections of the site at the bottom of this page.
  
 One important thing to be aware of first: You don't need to read this entire website! One important thing to be aware of first: You don't need to read this entire website!
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    * **IC:** In Character. Events and people in the world of //​Redemption//​. For example, the sessions of //​Redemption//​ occur IC every 2 months, in the main hall of a prison.    * **IC:** In Character. Events and people in the world of //​Redemption//​. For example, the sessions of //​Redemption//​ occur IC every 2 months, in the main hall of a prison.
    * **GM:** Game Master or Game Moderator. Us! The team of people who write, run and maintain the game for your playing pleasure. The first place to turn if you have a question.    * **GM:** Game Master or Game Moderator. Us! The team of people who write, run and maintain the game for your playing pleasure. The first place to turn if you have a question.
-   * **PC:** Player Character. You! The characters that //​Redemption//​ players create and represent in the fictional world. You will usually play the same PC every week through the course of the game, though you may switch or retire a character if you get bored or your character dies.((Retired characters cannot be brought back if you change your mind.)) +   * **PC:** Player Character. You! The characters that //​Redemption//​ players create and represent in the fictional world. You will usually play the same PC every week through the course of the game, though you may switch or retire a character if you get bored or your character dies.  Retired characters cannot be brought back if you change your mind. 
-   * **NPC:** Non-Player Character. Us again! Other characters in the Redemption setting, who way appear at session (played by a GM), or just in turnsheets. NPCs present in the session may vary slightly week-to-week,​ and GMs will often play several NPCs during a game session. If there is a specific NPC you want to talk to in a game session, then ask a GM (it helps if you know which GM is playing that NPC).+   * **NPC:** Non-Player Character. Us again! Other characters in the Redemption setting, who may appear at session (played by a GM), or just in turnsheets. NPCs present in the session may vary slightly week-to-week,​ and GMs will often play several NPCs during a game session. If there is a specific NPC you want to talk to in a game session, then ask a GM (it helps if you know which GM is playing that NPC).
    * **PvE** and **PvP:** Terms to describe the nature of the fight your characters face, '​Player vs Environment'​ (i.e. the world((including NPCs)) is out to kill you) or '​Player vs Player'​ (i.e. everyone else is out to kill you). Redemption will have a mix of PvP and PvE content.    * **PvE** and **PvP:** Terms to describe the nature of the fight your characters face, '​Player vs Environment'​ (i.e. the world((including NPCs)) is out to kill you) or '​Player vs Player'​ (i.e. everyone else is out to kill you). Redemption will have a mix of PvP and PvE content.
   * **Phys-rep:​** "​Physical representation",​ an object, makeup, or costume used to represent something in the game---a plastic blade representing a real blade, makeup representing a scar or recent wound.   * **Phys-rep:​** "​Physical representation",​ an object, makeup, or costume used to represent something in the game---a plastic blade representing a real blade, makeup representing a scar or recent wound.
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 //​Redemption//​ is specifically a freeform((or "​parlour"​)) live roleplaying game, which means that instead of narrating your character'​s actions during game sessions, you actually perform them; you turn up each week, walk around and talk to other characters, make deals, trade news, gossip, diplome, eavesdrop and orate. This doesn'​t mean you need to be a great public speaker, or even a particularly good actor---just be able to speak as your character would! //​Redemption//​ is specifically a freeform((or "​parlour"​)) live roleplaying game, which means that instead of narrating your character'​s actions during game sessions, you actually perform them; you turn up each week, walk around and talk to other characters, make deals, trade news, gossip, diplome, eavesdrop and orate. This doesn'​t mean you need to be a great public speaker, or even a particularly good actor---just be able to speak as your character would!
  
-//​Redemption//​ sessions take place in a heavily guarded prison, with protections in place to prevent violence. ​It will generally not be possible to do things outside of the session except in turnsheetsat least in the first few sessions. Where actions outside of the main session do occur, these will take place on "​linears",​ which will be handled with a GM narrating and the players describing their character'​s actions.+//​Redemption//​ sessions take place in a heavily guarded prison, with protections in place to prevent violence. ​In general, the sessions ​will be for discussions between players and NPCs and any other activity ​will take place in turnsheets
  
 Most importantly:​ roleplaying is about having fun and creating stories with other players. Absolutely no experience is required to play the Society Game (indeed, it's designed to offer an easy route in for new roleplayers!),​ and there will be plenty of supportive people on-hand to help you out if you're confused about any aspect of the game. Turn up and enjoy yourself! Most importantly:​ roleplaying is about having fun and creating stories with other players. Absolutely no experience is required to play the Society Game (indeed, it's designed to offer an easy route in for new roleplayers!),​ and there will be plenty of supportive people on-hand to help you out if you're confused about any aspect of the game. Turn up and enjoy yourself!
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 Every Tuesday, during termtime players meet in [[when_and_where|a room]]. These meetings initially represent the prison guards gathering some of the prisoners together to assign work for the next two months. The exact reason for the meetings may vary during the course of the game, but the GM team will ensure that they continue to occur and that there is a reason for your PC to be there and to assume they are safe to do so. Every Tuesday, during termtime players meet in [[when_and_where|a room]]. These meetings initially represent the prison guards gathering some of the prisoners together to assign work for the next two months. The exact reason for the meetings may vary during the course of the game, but the GM team will ensure that they continue to occur and that there is a reason for your PC to be there and to assume they are safe to do so.
  
-During these meetings, players exchange news, meet with other prisoners, get assigned tasks for the next work cycle, and make plans of their own((hopefully without the guards noticing)). The GMs will be on hand to offer help, advice, information and to keep the game running smoothly, as well as playing various NPCs every week.+During these meetings, players exchange news, meet with other prisoners, get assigned tasks for the next work cycle, and make plans of their own. The GMs will be on hand to offer help, advice, information and to keep the game running smoothly, as well as playing various NPCs every week.
  
 Each week between games represents two months of IC time. That's the period during which your character has the most freedom to act; you can move around the prison, go to different locations on the planet, take action against other PCs, fight, trade and scheme! Each week, we ask that players [[turnsheeting|send in a summary]] of what they want their character to be doing in that two month period, known as a '​Turnsheet';​ the GMs will then judge the results of your actions and report back to you on how everything went. Each week between games represents two months of IC time. That's the period during which your character has the most freedom to act; you can move around the prison, go to different locations on the planet, take action against other PCs, fight, trade and scheme! Each week, we ask that players [[turnsheeting|send in a summary]] of what they want their character to be doing in that two month period, known as a '​Turnsheet';​ the GMs will then judge the results of your actions and report back to you on how everything went.
introduction.1491517387.txt.gz · Last modified: 2017/04/06 22:23 by gm_michael