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faqs [2017/04/11 18:50] gm_michael [Does/did [real-world concept] exist in setting?] |
faqs [2017/04/13 21:49] (current) gm_michael |
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AI in //Redemption// is at a similar level to real world "virtual assistants"---i.e. not really AI, but just a well made program. | AI in //Redemption// is at a similar level to real world "virtual assistants"---i.e. not really AI, but just a well made program. | ||
+ | ==== What is [place] like? ==== | ||
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+ | The //Redemption// universe is huge. There are over 500 planets in the Elysian Empire, hundreds of space stations, and thousands of mining outposts. While there will be some commonalities between places (as defined on the [[culture]] page), players have a lot of scope to define the planet, station, or outpost that their character is from. Please submit this as part of your background. | ||
==== Does/did [real-world concept] exist in setting? ==== | ==== Does/did [real-world concept] exist in setting? ==== | ||
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==== Do I have to wear a costume? ==== | ==== Do I have to wear a costume? ==== | ||
- | No. Some players may wish to prepare a costume for their characters, but this is by no means necessary((though it is rather fun)). A suitable marker will be provided for characters with visible cybernetics (probably a silver ribbon on the relevant body part, but this will be confirmed at the first session). | + | No. Some players may wish to prepare a costume for their characters, but this is by no means necessary((though it is rather fun)). A suitable marker will be provided for characters with visible cybernetics (probably a silver ribbon on the relevant body part, but this will be confirmed at the first session). In particular, you are not required to physrep the collars. |
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+ | ==== Is there an equivalent to the "Hit me harder" (the "hard mode" quality) in this game? ==== | ||
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+ | No. The default in this game is close to "hit me harder" in other games. In many cases, this will involve [[wounds]] rather than character death, but character death will always be a real possibility. |