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eternity:mystery_flaws [2017/06/12 10:43]
gm_morgan
eternity:mystery_flaws [2017/06/13 15:22] (current)
gm_amy [Mystery Flaw #6]
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 =====Mystery Flaw #6==== =====Mystery Flaw #6====
 +Mystery Flaw #6 was created by a player character, Xix Chil Ah, in the first turnsheet. It was a computer virus, entitled "​Scalpelship.exe",​ which could infect cybernetics,​ reporting back information if possible and making any other hacking on infected systems easier. Xix Chil continued to upgrade and spread it in several more actions, and it was able to spread itself, so that by the time people were dying and generating new characters, it was available to buy at character creation. Mostly this flaw didn't end up activating, except to give Xix Chil random snippets from email conversations that infected characters were having, and on one occasion when a PC with MF#6 tried to attack Xix Chil using their cybernetics.
 +
 +At least two other characters had access to Scalpelship.exe,​ with the programme'​s utility outliving its creator and still finding employment in Eternity.
 +=====Mystery Flaw #7=====
 +This was also created by a PC, in this case Carol Winters, but in this case it was much rarer as it didn't spread autonomously and it was more difficult to install.
 +
 +When given the opportunity to operate on people'​s cybernetics,​ Carol altered them to detect when a trigger word was spoken (bird-themed:​ "​albatross",​ "​petrel",​ "​grebe",​ "​pelican",​ "​cormorant"​),​ it would activate and injure the owner. None of these kill-switches were actually activated during the game.
 +
 +=====Mystery Flaw #8=====
 +We considered adding another one, but it didn't quite merit a distinct quality.
eternity/mystery_flaws.1497264214.txt.gz · Last modified: 2017/06/12 10:43 by gm_morgan