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drugs [2017/04/11 20:31]
gm_amy [Overview]
drugs [2017/04/13 21:48] (current)
gm_michael
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 ======Drugs====== ======Drugs======
 =====Overview===== =====Overview=====
-//Whether you sniff it, smoke it, eat it or shove it up your ass, the risks are the sameoverdose and addiction.//+//Whether you sniff it, smoke it, eat it or shove it up your ass, the risks are the sameoverdose and addiction//
  
-Drugs have existed for countless generations,​ from chemical to biological and now technological. Like in any prison, drugs are quite hard to come by. Of course the Doctor will have medicine for healing a wound, stitching up a limb, and medication for the pain, but there are other ways of getting drugs, such as guards and Luxury Item. Availability varies between drugs.+Drugs have existed for countless generations,​ from chemical to biological and now technological. Like in any prison, drugs are quite hard to come by. Of course the [[people_of_the_prison|Doctor]] will have medicine for healing a wound, stitching up a limb, and medication for the pain, but there are other ways of getting drugs for example ​as a [[qualities#​other_qualities|Luxury Item]], [[qualities#​relations|knowing others]] who have the drugs, or becoming friends with the guards, and in particular one correctional officer, [[people_of_the_prison#​staff|Riley Cole]]. Availability varies between drugs.
  
 ===== Drug Information ===== ===== Drug Information =====
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   * **Duration of effect:** 30 minutes   * **Duration of effect:** 30 minutes
   * **Withdrawal:​** Many cases have been reported of sufferers not being able to close their eyes. The eyeballs becoming drier and could cause blindness if left untreated. Additionally,​ a powerful craving descends a few hours afterwards.   * **Withdrawal:​** Many cases have been reported of sufferers not being able to close their eyes. The eyeballs becoming drier and could cause blindness if left untreated. Additionally,​ a powerful craving descends a few hours afterwards.
-  * **Availability:​** ​Moderately ​Common+  * **Availability:​** Common
  
 ==== Overdrive ==== ==== Overdrive ====
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   * **Drawback:​** There is a small risk of overdose overloading your cybernetics,​ with potential of malfunction and too much information for your brain to process.   * **Drawback:​** There is a small risk of overdose overloading your cybernetics,​ with potential of malfunction and too much information for your brain to process.
   * **Duration of effect:** 2 Days   * **Duration of effect:** 2 Days
-  * **Withdrawal:​** ​It feels like your cybernetics ​are over clocking, they are getting rusty and you have no way of fixing it+  * **Withdrawal:​** ​You feel like your cybernetics are getting rustyand underpowered.  
-  * **Availability:​** ​Moderately ​Common+  * **Availability:​** Common
  
    
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 //That burning pain... Obliterated. That bleeding wound... Irrelevant. Stride ahead, hero, for mere pain cannot hold you back!// //That burning pain... Obliterated. That bleeding wound... Irrelevant. Stride ahead, hero, for mere pain cannot hold you back!//
  
-  * **Benefit:​** ​You ignore all physical wound penalties.+  * **Benefit:​** ​All physical wound penalties ​are greatly reduced.
   * **Drawback:​** Wounds will return when you stop taking this. You are more likely to hurt yourself without any pain to warn you.   * **Drawback:​** Wounds will return when you stop taking this. You are more likely to hurt yourself without any pain to warn you.
   * **Duration of effect:** 12 Hours   * **Duration of effect:** 12 Hours
-  * **Withdrawal:​** ​Uncommon +  * **Withdrawal:​** ​Wounds shall come back once you stop taking. Past wounds and any additional current ones. 
-  * **Availability:​** ​Common+  * **Availability:​** ​Easily Available
  
  
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   * **Drawback:​** There'​s always a moderate risk of overdose, which isn't a pretty sight.   * **Drawback:​** There'​s always a moderate risk of overdose, which isn't a pretty sight.
   * **Duration of effect:** 2 hours   * **Duration of effect:** 2 hours
-  * **Withdrawal:​** Uncommon+  * **Withdrawal:​** Uncommon ​Withdrawl, Overdose Common
   * **Availability:​** Uncommon   * **Availability:​** Uncommon
  
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 Drugs that your character has obtained may be taken as part of a major or minor action. If you're just attempting to avoid withdrawal effects, a minor action to take it is sufficient for the turn. If you're using the drug's benefit as part of your plan for a major action, you should specify when you take it, taking into account the duration. Drugs that your character has obtained may be taken as part of a major or minor action. If you're just attempting to avoid withdrawal effects, a minor action to take it is sufficient for the turn. If you're using the drug's benefit as part of your plan for a major action, you should specify when you take it, taking into account the duration.
  
-Acquiring the [[qualities|Addiction]] (-2) quality is not guaranteed. Chances of becoming addicted vary by drug.+Acquiring the [[qualities|Addiction]] (-2) quality is not guaranteed. Chances of becoming addicted vary by drug, but increase with the number of times the drug is taken. More Drugs = Higher Chance of Addiction.
drugs.1491942691.txt.gz · Last modified: 2017/04/11 20:31 (external edit)